Feb 19, 2006, 06:23 PM // 18:23
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#201
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Academy Page
Join Date: Jul 2005
Location: UK
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This build is great
i'm using a 9-13 req 8 i found outside asc because i'm poor
i tried the hydras and there ok but i like the griffins more
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Feb 20, 2006, 05:09 AM // 05:09
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#202
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Academy Page
Join Date: Jul 2005
Guild: Stars of Destiny
Profession: R/Mo
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I had an idea, just a hunch, but wouldn't the elite skill, "Spell Breaker" be amazing here? Imagine, they all try to cast on you and it fails! Then all there is left is their pesky damage...oh wait...they do -0 damage to me.
Now if only we could get around Spell Breakers rough cooldown time.
Edit: Ah damnit, Spell Breaker is linked to Divine Favor, coulda sworn it was linked to Protection though.
Oh well
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Feb 25, 2006, 03:38 PM // 15:38
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#203
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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mmm i just tried this out at ELC and before i even got to a hydra a phantom popped up and drained my balth spirit -_-
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Feb 26, 2006, 02:33 PM // 14:33
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#204
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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hehe yeah got to hate those phamtoms
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Feb 27, 2006, 10:49 PM // 22:49
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#205
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Lion's Arch Merchant
-->
Join Date: Jan 2006
Guild: Advent To Glory[xAGx]
Profession: W/
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how about shield of judgement? u think that would work
but ud have 2 re arrange ur attribute points 4 smiting tho...
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Mar 01, 2006, 08:58 PM // 20:58
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#207
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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kool i updated so the pic shows + i got a funny starter pick
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Mar 03, 2006, 01:33 AM // 01:33
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#208
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Krytan Explorer
Join Date: Feb 2006
Location: Canada
Guild: Legions of Babylon
Profession: W/
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Well i've just taken up farming a few days ago farming ettins for nice runes and I saw this thread and decided to give it a go...gotta tell you..i love it its amazingly easy to do and rewarding at the same time. Thx for this thread..you've made my day!
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Mar 03, 2006, 06:21 AM // 06:21
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#209
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Frost Gate Guardian
Join Date: Apr 2005
Location: Washington State
Profession: R/Mo
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Woot, looks like update only improved this build by increasing riposte dmg
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Mar 03, 2006, 07:34 AM // 07:34
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#210
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Perfectly Elocuted
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Unless those pesky scarabs trickle over unto this side of Augury.
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Mar 03, 2006, 04:38 PM // 16:38
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#211
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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pesky scarabs....? O_O
omg!!!!!!
Quote:
Riposte: increased damage to 20..80.
Deadly Riposte: increased damage to 15..75.
Defy Pain: decreased adrenaline cost to 6 swings
Live Vicariously: increased amount healed per swing to 2..17.
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I love this update!!
Last edited by dont feel no pain; Mar 03, 2006 at 04:53 PM // 16:53..
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Mar 03, 2006, 06:49 PM // 18:49
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#212
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Frost Gate Guardian
Join Date: Apr 2005
Location: Washington State
Profession: R/Mo
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Yah i did some runs this morning and there were no scarabs! i even got like 5 purp drops
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Mar 03, 2006, 08:16 PM // 20:16
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#213
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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Quote:
Originally Posted by dont feel no pain
pesky scarabs....? O_O
omg!!!!!!
I love this update!!
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Yah... Well of the profane buddy.... and Chilblains.... I just wrote a thread on them if you want to check it out
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Mar 04, 2006, 01:32 AM // 01:32
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#214
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Frost Gate Guardian
Join Date: Apr 2005
Location: Michigan
Profession: R/
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props man! picked up defy pain and this build is easier than beating small children with bats!
ok ok honestly this is a really easy and very effective build. great job.
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Mar 04, 2006, 01:39 AM // 01:39
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#215
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Pre-Searing Cadet
Join Date: May 2005
Location: Calgary
Profession: W/Mo
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thanks for the build its awesome
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Mar 05, 2006, 08:30 AM // 08:30
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#216
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La-Li-Lu-Le-Lo
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I've been fiddling with this build since for the past few hours, and I must say it is quite awesome. I'm too cheap to buy runes, and too lazy to go and cap Defy Pain. Even without 'em though, I'm doing fairly well. So far I have only been able to take out a maximum of three Hydra at a time; however, that sure is one hell of an improvement over my barely being able to manage one with my Elementalist.
Many thanks to you for posting this.
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Mar 05, 2006, 09:09 AM // 09:09
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#217
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Krytan Explorer
Join Date: Nov 2005
Location: a box
Guild: I hop around
Profession: W/D
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hmm its an ok build
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Mar 05, 2006, 10:31 PM // 22:31
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#219
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Academy Page
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Outside Lornar's Pass
Quote:
Description
Clobberhusk is a Pinesoul Warrior boss. This boss will only spawn about 1 in 4 times, however it is visible right from the entrance, so it doesn't take long to get it to spawn. Sometimes Quickroot or Poisonbough spawns in that spot. Clobberhusk hangs out with 3 or 4 Ice Imps, and can be tough to kill with only henchmen.
Location
* Southern Shiverpeaks
o Lornar's Pass (just east of Beacon's Perch)
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Step outside Beacon's Perch in Lornar's Pass and look up the hill while holding down ctrl or alt and look for the name Clobberhusk. You may have to rezone a few times before he appears. You have to go through several Pinesoul, Ice Imps, Seige Golems, and Avicara to get to him, but he's not far from the exit.
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Mar 05, 2006, 10:32 PM // 22:32
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#220
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Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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i believe you can also cap it off a boss called Clobberhusk right outside beacons perch a little to the east
heres a info link http://www.guildwiki.org/wiki/Clobberhusk
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